Well I've reached the end of my second year... my thoughts? Pretty hectic, especially for such a short period of time. Gosh! it's amazing to see how much I've done in the past few months and how much I've improved overall.
01 May 2011
Where to Now...?
I remember how I wasn't exactly sure where I want be last year, now that time has passed since I've gotten a clearer idea where I hope to go. Though there's still some questionable thoughts, there's no reason pass them off as possible directions that I might take in the future.
Critcal Choice Mk. II
Yet another topic that has to be repeated. I'll be quite honest, there's not much more I can add in terms of opinion as I haven't experienced what it's like to work at a game company. This is probably going to end up being a revised version of the original post.
Third Time...
Seriously Mike... creativity again? Like you said, we are creative people because we are constantly creating things but that's no reason for making us repeat this topic again. Bleh! I have a feeling that I'm going to end up repeating whatever I talked about in the previous entries, but better get this over and done with.
Step Right In...
It's no secret, getting a job at a game company and then securing it for as long as you can is quite challenging. The game industry is still young and volatile, it's difficult to say who's gonna go bust or who's gonna stay to work on the next project. I have to admit I'm kind of nervous, it's a crazy world out I there's no telling what might happen to me.
Full Control
What makes video games so very special compared to other forms of media is that they allow viewers to interact with them. The ability to control the actions of characters or shape the world around always made video games more entertaining than films to me personally, and the way we do this is through all sorts of input devices.
You Hear That?
Hmmm... Seeing that the last time I covered the topic of audio in game primarily on game music guess it would be better to talk about sound effects this time round. Interesting finds as I did my research into this topic which includes some videos which will hopefully give everyone a idea what sound design is about.
Engines are Go
Having worked on UDK for several months for our group project has certainly taught me this: some engines can be a bitch and you'll just have to be patient with them. My experience with UDK was pretty unpleasant it really comes to show what it really takes to be a game developer.
