Despite the relatively simple definition that was given in the paragraph above gameplay has a deeper meaning than one would assume. Gameplay ties in very closely to how a game is designed, after all choices made by designers will ultimately affect the way the game is going to be played and experienced. The differences in controllability and functionality between games results in varying playability and thus determines the genre of each game.
Fast-Paced or Turn-Based
So when is gameplay in a game is considered good? Assuming that the game is free from bugs and glitches it is really just a matter of opinion. Racing sims and sport games are an absolute no-no for me, though I can understand that people have an appreciation for incredibly realistic physics, controls and settings. I personally enjoy games that are turn-based especially turn-based tactics/strategy games like Fire Emblem. I also like a game that is challenging as a good challenge helps keep on my toes prevent me from being lax. However what I feel is a challenge can be a cakewalk for another player and what that player finds challenging is a nightmare for me, it is really down to the player at the end of the day.
Of course all games will eventually feel repetitive since games can only do so much until it has to go through a similar sequence of events, such as killing an enemy. So accusing a game of being repetitive isn't saying much, especially when determining whether a game has good gameplay (no matter how much you like a game the Law of Diminishing Return will kick-in and haunt you for the rest of your gaming years).


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