Trying hard to catch up with the outstanding blog posts... Anyway this post is going over the difficult subject matter of deciding over two types of individuals. "Some game companies want highly trained graduate artists and programmers. Some claim they really prefer creative individuals with a good Liberal Arts background."
Oddly enough Mike forgot/didn't bother to put some resources to read on Blackboard to help me tackle this blog post. Surfing the web didn't help much so I ventured off into the forums to see what everyone thought. In an ideal world a game company would like to employ an artist/programmer who is technically skilled and capable of generating and contribute creative ideas. Unfortunately the reality is that not many people are both creative and technically skilled and often employers are forced to make fairly tough decisions when selecting potential employees.
The general consensus is that the person who has been specifically taught and trained to work in the industry is the more employable one. Of course there might be enough room for a person who is brilliant and talented at what they do, be it an artist or programmer. The trouble with employing that person is that do not have the background knowledge of what is needed to be able to work in the game industry and may need to be taught several things which wouldn't be necessary if the person was a graduate. I have to admit if I were the employer I don't want to employ someone which I have spend time and money teaching all the necessary things they need to know when they could have just gone to a university and learn everything there.
I guess I am fortunate to have made the decision to study at De Montfort. If thing go according to plan after the three years I should have learnt and grasped the basics and fundamentals of being a game artist. Well, so much for that post. Seems a little brief but I guess it'll have to do.
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